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Build Your Own
Poker Machine; Pt.2
Although it uses lots of parts, our new Poker
Machine is very easy to build. Just follow the
instructions below and you’ll soon be losing
your shirt – metaphorically speaking, that is!
By ANDERSSON NGUYEN
As noted last month, this project is
built on two PC boards: a main board
(code 08112981) and a display board
(code 08112982). The display board
is mounted on top of the main board
using 20mm spacers and machine
screws and nuts. You can even mount
the completed assembly beneath a
perspex sheet or in a wooden case,
if you wish.
In all, there are 35 ICs on the two
54 Silicon Chip
PC boards and 33 of these are CMOS
types. This means that you should
take care to prevent damage to the
devices by static electricity. Always
leave the devices in their antistatic
packaging until you are ready to
solder them into circuit and avoid
touching any of the pins.
Provided you exercise reasonable
care, you shouldn’t have any problems but if you’re really cautious, you
can invest in an antistatic wrist strap.
Before installing any of the parts,
go over the two etched PC boards
carefully and compare them with the
published patterns (Fig.5). It’s much
easier to locate and fix any defects at
this stage than after all the parts have
been installed.
You will need a soldering iron with
a fine tip for this job, since many
of the pads and tracks are in close
proximity to each other. The use of
IC sockets is optional. They make it
easy to change a suspect IC but they
also add to the cost. Usually, you can
solder the ICs straight in without any
problems.
Building the main board
The assembly can start with the
main board – see Fig.3. Begin by in-
sure that the electrolytic capacitors
are correctly oriented and note that
several of the resistors (R5, R6, R13
& R14) are mounted end on.
The transistors and diode D2
(1N4004) can go in next. Again make
sure that they are correctly oriented
and make sure that transistors Q9-Q12
are BC337s.
Now for the ICs. These can all be
installed in their correct locations,
noting particularly that IC22 (555)
faces in the opposite direction to the
other ICs. Pin 1 of each IC is identified
by a small notch or dot in the plastic
body at one end.
Do not touch any of the IC pins. If
you need to bend them so that they go
in the holes, just push a row of pins
along one side against the top of the
bench (but do it gently).
The buzzer is attached to a vacant
spot on the PC board (see photo) using
double-sided adhesive tape. Alternatively, you can glue it in place using
a small dab of epoxy adhesive. The
leads of the buzzer are then soldered
to the PC board, or you can terminate
the leads on a couple of PC stakes if
you wish.
External wiring
Fig.3: install the parts on the main board as shown in this wiring diagram. Note
particularly that IC22 (555) faces in the opposite direction to the other ICs.
stalling the numerous wire links, then
install the resistors and capacitors.
The accompanying table shows the
resistor colour codes but it’s also a
good idea to check the resistor values
using a DMM, just to make sure. Make
Once all the parts are in, you can
add the external wiring leads. Begin
by cutting four 8cm lengths of 7-way
rainbow cable plus a 10cm length of
8-way cable. The four 7-way lengths
are connected along the top of the
board adjacent to the 4511 display
drivers, while the 8-way cable is
soldered to the righthand side of the
board near the buzzer.
We terminated the 8-way cable in
a ribbon cable header and this plugs
into a matching pin header on the
display board. However, these parts
are optional and you may elect to save
money by soldering the 8-way cable
directly to the display board instead.
The 8-way cable, by the way, connects
to the bases of transistors Q1-Q8 on
the display PC board.
Another lead is also run from pin
11 of IC23 to the display board, where
it connects to pin 13 of IC34. The pad
for this lead is immediately to the
left of the pads for the 8-way cable.
This lead can also be about 10cm
long and can be run using light-duty
hookup wire.
The assembly of the main board
can now be completed by fitting the
leads for the Play switch (S1) and for
December 1998 55
Use red for the positive supply lead
and black for the negative.
Display board assembly
Fig.4 shows the display board assembly. As before, start by fitting the
wire links, then install the resistors,
capacitors, transistors and ICs. The
transistors (Q1-Q8) are all BC548 types
and they all face in the same direction.
Note that many of the resistors are
mounted end-on to get them to fit.
Note also that a wire link goes between the two resistors directly below
DIS9 – you have been warned!
Next, fit the 1N5404 reverse polarity protection diode, taking care
to ensure that the banded end goes
towards the displays. R29 and R30 can
be omitted if you don’t want the decimal points on DIS8 & DIS11 to light.
The LEDs can be mounted next,
taking care to ensure that their anode
leads go to the “+” terminals (the anode
lead is the longer of the two). Note that
LEDs 1, 2 & 3 are green, LEDs 4 & 5
are orange and LEDs 6, 7 & 8 are red.
The 7-segment LED displays can
now be installed. This is straightforward; just remember that the decimal
point of each display goes towards the
bottom right. Push each display down
onto the board as far as it will go before soldering its leads. Note that four
wire links go under the large displays
so make sure that these are in position
before mounting the displays.
Finally, complete the display board
assembly by installing PC stakes at
the power supply terminals (two at
top right for the plugpack leads and
two at bottom left for the supply connections to the main PC board). You
should also install the pin header if
you intend using this optional part.
Final assembly
Fig.4: the parts layout for the display board. Make sure that all the displays are
correctly oriented. The resistors marked Rx and Ry are all 330Ω.
the power supply. These leads are
terminated on PC stakes and should
be run using medium-duty hookup
56 Silicon Chip
wire. The leads for the Play switch
can be about 160mm long, while the
supply leads can be about 80mm long.
Once the display board assembly
has been completed, connect all the
leads from the main PC board. These
leads are as follows: (1) the four 7-way
cables to the large 7-segment displays;
(2) the 8-way cable to the bases of Q1Q8; (3) the lead that runs from pin 11
of IC23 to pin 13 of IC34; and (4) the
supply leads to the output terminals
at bottom left (ie, adjacent to IC33).
Take extra care when connecting
the supply leads between the two
boards. The positive terminal on
the display board (near IC33) is the
topmost terminal. Conversely, the
positive terminal is the bottom-most
Repeated from last month, this photo shows the completed PC boards just before
they are stacked together. Ignore the wire links shown on the back of the display
board – we changed the PC pattern to eliminate these for the final version.
of the supply terminals on the main
board. Do not get them mixed up,
otherwise you could damage some of
the semiconductors.
With the wiring completed, the
two boards can be stacked together
and secured using 20mm spacers and
machine screws and nuts. It would be
a good idea to fit small rubber feet to
the bottom of the display board, so
that it doesn’t scratch the desktop.
Alternatively, you might like to
build the assembly into a wooden case,
with a clear Perspex window for the
LED displays. The Play switch can be
suitably mounted on the front panel.
Testing & operation
Power for the circuit comes from a
9V 1A plugpack supply (do not use a
12V supply, as this could damage the
displays). Connect the supply leads
to the terminals on the display board
(at top right), apply power and check
that the LED displays come on.
Initially, the large 7-segment displays will display a random result.
The digits may all be off, cycling or
stationary; or you may have a mixture
of these conditions. The smaller 7-segment LED displays (ie, the scoreboard
arrays) should all initially display
“0”, while the LED score indicators at
bottom right should all be off.
Now press the Play switch. The
large displays should imme
diately
begin cycling and the transducer
should produce a rapid clicking
sound to simulate the sound of the
“rolling barrels”. After a short period,
the displays should slow down and
eventually stop, starting with the most
significant digit and finishing with the
least significant.
Note that the first “play” will take
some time to come to a stop, due to
the way the circuit works. Subsequent
plays will finish much faster, so be
patient the first time around.
If it all works so far, press the Play
button a few more times until you
get a winning combination. When
this happens, check that the corresponding indicator LED flashes and
that the credits are incremented on
the scoreboard displays.
For example, if you get a pair, LED
1 should flash and the scoreboard
should increment by 1. Similarly, if
you get two pair (eg, 6633), LED 3
should flash and your score should
increment by 100. If you get four of
a kind, the decimal points should
chase, while 0000 or 8888 will result
December 1998 57
Resistor Colour Codes
No.
4
1
2
1
1
4
1
1
1
1
1
8
2
1
6
64
Value
10MΩ
680kΩ
560kΩ
470kΩ
150kΩ
100kΩ
82kΩ
62kΩ
56kΩ
47kΩ
33kΩ
22kΩ
15kΩ
1.2kΩ
390Ω
330Ω
in all the digits flashing on and off.
Table 1 in last month’s issue shows
the winning combina
tions and the
results. Note, however, that a small
error crept into the table. The example
given for a “Pair In A Pair” winning
combination should read XYYX and
not XYYZ).
Troubleshooting
If the circuit appears to be working
but one or more of the segments on
the large displays is missing, check
the wiring to the displays between
the two boards. It’s possible that one
of the leads may have broken.
If the wiring is OK, check for breaks
in the copper tracks at the display
driver outputs (pins 9-15 of IC1, IC3,
IC4 and IC6 on the main board). In
4-Band Code (1%)
brown black blue brown
blue grey yellow brown
green blue yellow brown
yellow violet yellow brown
brown green yellow brown
brown black yellow brown
grey red orange brown
blue red orange brown
green blue orange brown
yellow violet orange brown
orange orange orange brown
red red orange brown
brown green orange brown
brown red red brown
orange white brown brown
orange orange brown brown
addition, check for breaks in the
tracks to the display segments on the
display board.
For example, if segment “f” of display 4 (DIS4) fails to light, check the
circuit from pin 16 of IC6. If a digit
fails to light, check that its common
connection (pin 1) is connected to the
earth pattern. Note that although the
circuit shows pins 1 and 5 of the displays connected to ground, only pin 5
is connected on the board. In fact, it’s
a good idea to run an insulated link
between pin 1 and the nearby earth
pattern on the PC board, to make the
earthing more secure.
If the connections are OK, check
the supply voltages on the relevant
display driver and check its outputs.
Similarly, if you have trouble with
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5-Band Code (1%)
brown black black green brown
blue grey black orange brown
green blue black orange brown
yellow violet black orange brown
brown green black orange brown
brown black black orange brown
grey red black red brown
blue red black red brown
green blue black red brown
yellow violet black red brown
orange orange black red brown
red red black red brown
brown green black red brown
brown red black brown brown
orange white black black brown
orange orange black black brown
the scoreboard dis
plays, check the
segment driver outputs from the
4026s (IC24-33).
If the count jumps about or if the
wrong segments light up, check for
shorts due to solder bridges between
pads or tracks on the copper pattern.
A count that stops abruptly instead
of slowing down is almost always
caused by a static-damaged 4046 IC.
These ICs are particularly prone to
static damage and should be replaced
if you have any doubts.
If there are other problems, check
the two boards carefully for missed
solder joints and other soldering errors. You should also check that all
the parts are in their correct locations
and that you haven’t left out any wire
links. It’s also a good idea to check
the supply voltages to all the ICs. If
any of the supply voltages is missing,
then you’re halfway to tracking down
the problem – just backtrack along
the supply rail to find out where the
problem occurs.
Laws of probability
Once complete, the circuit will
provide you with hours of fun without
costing a cent more. Obtaining a pair
or even two pair is relatively easy but
three of a kind is much more difficult.
You’ll also quickly realise just how
difficult it is to get four of a kind, let
along four eights or four zeros.
Fig.5: the PC etching patterns have been reproduced here 71% of actual size. You can get full-size patterns
by copying them on a photocopier set to a standard 1.41 enlargement factor.
Probability is indeed against you
and you’ll soon realise that with a
real poker machine, which general-
ly has five digits and more than 10
possibilities for each, the chance of a
favourable combination is highly un-
likely. Hopefully, this will discourage
you from throwing your money away
on them.
SC
December 1998 59
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