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3DTV:
From Stadium to
Living Room
A
ustralia’s Channel Nine and SBS (Special Broadcasting Service) are collaborating to broadcast live,
in high-definition 3D, the three State of Origin rugby
league matches (produced by Nine) and 15 World Cup soccer games (produced by FIFA) between May 26 and July 12
this year. This has been timed to coincide with the recent
Australian consumer launch of 3D-capable high-definition
television sets.
These broadcasts are possible due to a two month experimental broadcast license covering transmitters in Sydney
(Gore Hill), Melbourne (Mt Dandenong), Brisbane (Mt
Coot-Tha), Adelaide (Mt Lofty), Perth (Bickley), Newcastle
18 Silicon Chip
(Cooks Hill & Charlestown) and Wollongong (Knights Hill).
These broadcasts are made on a variety of channels but in
all cases the trial is available on digital channel 40.
Some areas will unfortunately be left out due to the limited number and range of the transmitters being used for the
trial. One of the purposes of the trial is to assess consumer
interest when major live sports events are made available.
Making such broadcasts involves new technology virtually every step along the way – from the cameras at the game,
to the processing and broadcasting equipment at Channel
Nine’s headquarters and ending with the reception and
display of 3DTV in viewers’ homes.
siliconchip.com.au
On Wednesday, 19th May 2010,
Nine Network Australia and SBS
Corporation began the first
free-to-air 3D television
broadcast in the world.
We take a look at the
technology involved in
getting 3DTV live
from the sports field
to your home.
To assist with these new challenges at the production
end, a technical team was brought in from California. The
Burbank-based company “3ality” (pronounced “threeality”) have provided 3DTV production equipment and a
great deal of expertise, putting the Channel Nine team on
a crash-course in 3D television recording and production.
3D cameras
We have already covered 3D camera technology extensively in “3D TV Is Here At Last!” (April 2010) and
“Breakthrough Aussie Innovation: Making 3D Movies”
(June 2010). 3D cameras for TV broadcasting are similar
siliconchip.com.au
by Nicholas Vinen
in concept to those used in shooting movies. The only real
difference is in the image resolution – movies are shown
on larger screens and demand more pixels, even compared
with Full HD (1920x1080 at 50/60Hz, known as 1080p).
However, for the State of Origin rugby league match on
the May 26, one innovative camera made its appearance: a
wireless, hand-held, broadcast quality 3D rig and there are
only a handful in existence. It consists of a pair of “lipstick”
cameras mounted side-by-side to simulate the interocular
distance and gives viewers the impression that they are
standing on the sidelines, either looking at the match itself
or else at the players on the bench.
July 2010 19
Nine NRL SOO1 On-Air Production Gallery, taken at the first State-Of-Origin match held in Sydney on May 26. Each of
the monitors depicts the live individual camera output, with the Director “calling the shots” as required.
Because the experience of watching 3D sport is so different from what we are used to, the camera work is tailored to
suit the experience. The 3ality team have trained the camera
crews in new techniques optimised for 3D sport coverage.
Viewers watching the games in 3D will notice fewer
cuts and zooms than we are used to on regular TV. There
are also fewer close-ups. This is because with 3D TV, it is
much easier to follow the action with a wider perspective.
The players and the ball are very well defined on the screen
and since our brains are already wired to decode depth
information, following the action is intuitive.
As a result, wider, longer shots tend to be used which are
better able to show the action within a larger context. In
fact, watching sport on 3DTV is much more akin to being
at the game than is a regular TV broadcast.
However, this isn’t the only reason for changing the shooting technique. The other reason is that rapid cuts and zooms
can be very jarring when viewed in 3D, especially if the
convergence distance changes dramatically between shots.
Therefore, every 3D camera has an additional operator
whose sole job is to control the convergence distance for
that camera. This is managed by a new production position,
a “stereographer”, who is in charge of ensuring that cuts
between cameras are only made at the point when their
convergence is close enough to avoid a jarring transition.
Camera convergence can be adjusted mechanically but
20 Silicon Chip
3ality’s system also involves digital processing for finer
control. It is even possible to adjust convergence with
digital processing only (eg, with a Sony MPE-200 Stereo
Processor) but a combined approach is best.
3ality have developed rigs using two different mechanical
systems. One solution is to mount the cameras side-by-side
with one fixed and the other moving closer to or further
from it (while automatically adjusting zoom and focus).
The other method involves beam-splitting using a piece
of precision semi-mirrored glass similar to that used in
telescopes. In this case the right camera is mounted horizontally and the left camera vertically. Beam-splitting rigs
can simulate much smaller interocular distances (virtually
down to zero) so they work much better in scenes with
objects close to the camera.
3D encoding and transmission
Once the cameras have captured the action and the production team have chosen which shots to use for broadcast,
the next step is to add overlay information such as the time
and score. This too is accomplished digitally and depth
information is added at the same time which makes the
scoreboard appear to float in front of the sports field.
The next task is to encode the final left/right video streams
into a format which can be transmitted over the air and
received by home 3DTV sets.
siliconchip.com.au
This photo shows both types of cameras from 3ality with the OB (Outside Broadcast) van in the background. The side-byside rig is front while the horizontal/vertical beam-splitting rig is behind it.
There are a number of ways to do this but there is currently
no standard approach. Most systems involve combining the
left and right eye images into a single video stream which is
transmitted similarly to regular HD programming. A 3DTV
set extracts the left and right images and displays them
separately to viewers’ eyes to reconstruct the 3D image.
Channel Nine and SBS are using the side-by-side method
which involves compressing the images horizontally so
that they are each half the normal width (an “anamorphic”
format, ie, not retaining the original aspect ratio) and then
placing the left and right eye images on each side of the
virtual screen. With this method, the decoded images have
half the normal horizontal resolution (ie, 960 pixels rather
than 1920) but this is not readily apparent when watching it.
This format gives the best results when using the industry
standard 1920x1080i HD format.
Other similar schemes for combining the two video
streams into one include above-and-below, line interleaving, checker-boarding and so on. However, the side-by-side
approach means that viewing the 3D stream on a normal 2D
set is not impossible – it looks very odd but it is possible
to make out what is going on.
Ultimately, 3DTV signals may end up being transmitted
as standard HD video for the left eye along with some invisible sideband data which contains the depth information.
This system is known as 2D plus Delta or 2D plus Depth.
siliconchip.com.au
The 3DTV set will then use this information to reconstruct
the right eye image.
The advantage of this approach is to yield a single
backward-compatible transmission suitable for display on
a normal 2D HDTV set, as well as a 3D set, without needing
a full additional broadcast channel.
As standards are still in development, 3D TV sets do not
currently support this method. However all 3D sets now
being sold (as far as we know) have a USB socket which
is intended to allow new firmware to be uploaded to the
TV. This means that if and when a sideband 3D system
like this is standardised, manufacturers might release
patches enabling their sets to decode this type of signal. As
a result, you can buy a 3D set now without too much risk
of it becoming obsolete as the broadcast methods change.
MPEG-4
Readers may recall that in “Digital TV – Where To From
Here?” (March 2010), Alan Hughes argues that HDTV broadcasts should move towards MPEG-4 encoding.
Well, Channel Nine and SBS have made a significant
step in this direction with their decision to exclusively
use MPEG-4 for 3DTV broadcasts.
This decision was based on a number of visual quality
tests between MPEG-2 and MPEG-4 encoded transmissions,
with the conclusion being that 14 megabits/second MPEG-4
July 2010 21
Here is what you will see if you tune into the trial broadcast with an MPEG-4 capable 2D HDTV set – the anamorphic
left and right eye images side-by-side. Note how the perspective differs, for example, you can see different sections of the
advertisment behind the players in each image. The white objects on the right side are not part of the broadcast – they
are lights reflecting off the TV screen. (Photo Phillip Storey).
video is roughly equivalent in quality to 23 megabits/second
MPEG-2. This lower data rate results in a smaller bandwidth
usage for the 3DTV broadcasts, saving on multiplex space.
This also means that while lower transmit power is being
used for the 3D trial broadcasts, the coverage is still very
extensive. The final standard chosen for Nine’s 3DTV broadcasting experiment is side-by-side frames encoded as 1080i
(1920x1080 pixels, 50 fields per second) with 14 megabit
MPEG-4 video and 384kbps Dolby Digital AC3 audio.
The transmission modulation scheme uses 16-QAM instead of the regular 64-QAM. This configuration is likely
to carry over to any future permanent 3D channel from
Nine/SBS and probably other channels too, at least until
the possible transition to 2D plus Delta encoding.
3D television sets
Assuming that you can pick up the experimental 3D
signal on digital channel 40 (a re-scan may be required to
find it) then all you need to watch it is a 3D television set.
So how do these sets work?
There are actually multiple competing technologies but
by far the most common approach with consumer sets involves each viewer wearing a set of active glasses. These
can fit over regular glasses and a liquid crystal shutter is
mounted in each eyepiece. The glasses are powered by
an internal battery, recharged by being plugged into the
television set.
The sets themselves are effectively just normal LCD or
plasma screens but with very fast refresh rates – up to 200Hz
22 Silicon Chip
(or 240Hz for 60Hz countries). They alternately display the
left/right eye images at this rate. An infrared pulse is also
transmitted from the set in sync with the image switching
which is picked up by an IR receiver in the glasses.
Using this pulse for synchronisation, each eyepiece
alternately becomes opaque, ie, the left eye is blanked off
while the right eye sees the right image and then the right
eye is blanked off while the left eye sees the left image.
The apparent refresh rate is half the actual rate, ie, 100Hz
for Australia.
How well does this work?
We would have to say the 3D effect is fairly convincing.
For those wondering what happens if you watch the set
without glasses, some objects on the screen appear normal
while other objects are horizontally smeared due to the
double image. You can watch it but it is sometimes hard to
see exactly what is going on. There are no strange colours
– just a double image.
This isn’t really a problem though, since you can buy
multiple sets of glasses to go with each television and they
can all be used simultaneously. They are relatively comfortable to wear although we don’t know how we would feel
wearing them for several hours.
As for competing 3D television technology, people
working on the production of 3DTV tend to use a different
system where the left and right eye images are differently
polarised. This means that the glasses used don’t need to
be synchronised to the screen – they are entirely passive.
siliconchip.com.au
One of seven 3D cameras used to capture the State of
Origin match. A hood has been placed over the camera to
protect it from the torrential rain on the night.
This photo taken in the OB van shows the 3ality handheld
convergence controllers (lower left) along with yet more
computers and monitors.
This has significant advantages when working with multiple monitors which are not synchronised, as they can be
in a television production van or studio.
3D broadcast trial (on digital channel 40) provided they
are in the reception area of the transmitters listed above.
You will see the broadcast as two images side by side. (We
wonder if you used an old-fashioned stereoscope, would
you perceive it as 3D? Hmm).
If you live in an area served by a UHF translator then
you miss out. Sorry about that.
This experiment is scheduled to end on Monday 19th
July 2010 when the temporary broadcast license expires.
We hope that this experiment will convince enough people
that 3D television is worthwhile so that it can lead to one
or more permanent 3D channels.
Of course, 3D TVs can also show regular 2D programming. Broadcasters won’t necessarily show 3D all the time
but it seems likely that most sport matches might be shown
in 3D in just a few years time and other programming may
well go to 3D shortly after.
In fact, given how affordable the new 3D sets are (especially considering their size and the newness of the
technology), it is likely that this will take off quickly. Certainly, anybody shopping for a new HD set will be tempted
to spend some extra money to get 3D capability, with the
expectation that more program material should be available
in the near future.
And naturally since the 3D information is encoded in
a regular video stream, DVDs and BluRay discs with 3D
content are already coming onto the market. So even if you
aren’t (yet) in an area serviced by 3DTV broadcasts you can
still get some benefits from one of the new 3D sets.
So what now?
In addition to the State of Origin and World Cup games,
which are being broadcast live, during the day Channel
Nine and SBS are broadcasting highlights of the games
recorded so far. Many consumer electronics retailers will
be able to receive these broadcasts and use them to demonstrate 3DTV sets.
So if you want to see what 3DTV is like and you live in
or near an area which is serviced by one of the aforementioned towers broadcasting the 3D signals, head into your
local retailer and ask to try out one of the sets.
Outside of retail hours, those games broadcast so far will
be repeated on a loop so that anybody with a capable set
can tune in. The number of games in the loop will likely
expand as more are broadcast.
What if you don’t have a 3D TV? Anyone with an MPEG4compatible TV set or set-top box will be able to receive the
For more information on the Channel Nine/SBS 3DTV
trial program visit http://channelnine.ninemsn.com.au/
article.aspx?id=1045700 and
http://hwtheworldgame.sbs.com.au/news/1001037/SBSSC
to-broadcast-World-Cup-in-3D
Acknowledgement:
Part of the 3D production desk at Channel Nine. The
two monitors show 13 feeds, with the rackmount video
processing gear arrayed below them.
siliconchip.com.au
We would like to thank Phillip Storey of Storey Communications and
Geoff Sparke of Nine Network Australia for a tour of the 3D production
facilities at Channel Nine and for providing us with the information
and most of the photos (taken by Sean Frazer) in this article.
July 2010 23
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